Phil Hassey, an indie game developer, writes about the tough decision to can 5 months of development on his game and start over:
One of the things I’m thankful for is, by being an indie, I GET TO MAKE MY DECISIONS. So even though it was one of the hardest things I’ve done as a game dev, it was my choice. It wasn’t made by some corporate overlord, who suddenly took away the last 6 months of my life. It was my choice. I can’t imagine how hard it is to have part of your life taken away like that when you have no say in it. I’m very thankful that I’m able to make games as an indie.This is the essence of being indie: you have the power… all of it. It’s terrifyingly liberating. Terrifying because you have to make those decisions, liberating because you can make them. You take on the responsibility of having to make decisions but lose the fear of the unknown, the abrupt all-hands meeting or unexpected private consultations with HR. No one should allow themselves to live in fear.