21 May 2012 by Ian Davis
OK, here’s my first attempt at a wolf model and texture. I can’t look at it too much without cringing at the moment but I’ll be tweaking it over the coming weeks until I’m happy with it (and also the mythical graphic designer might make it look a bit more lifelike). My favourite bit is how the leg movement changes when the wolf runs, from a lope to a pounce. Looks quite good when they are chasing you!
I made a few other changes today. Blocks now have an alignment so they remain facing the way you place them. Also they have persistent damage so you can hit a block a few times to weaken it (and it grows cracks all over it) then come back later to finish it off. That’ll be useful when things are trying to break down your walls and steal your Amberfell.