What Is An Open Platform?

Over on O'Reilly Radar there's an interesting post about what it means to be an open platform (in the context of iPhone vs Treo). Some key points (which I think I agree with):

  • An open platform allows developers to implement functionality the platform provider hasn’t gotten around to yet.
  • An open platform allows developers to reimplement and replace functionality the platform provider has gotten around to, but has failed to do well.
  • An open platform allows developers to meet needs that scare the platform provider, and allows consumers to have those needs met where otherwise the platform provider would block a capability.
  • An open platform allows its users to get far more done, and latches them to that platform far more tightly as a result.
  • If you think about the original PC architecture, the openness was via the expansion ports and the commodity nature of the components used on the motherboard. It engendered whole new industries for adding functionality (e.g. video and sound cards) and scaring the platform provider (networking - who needs mainframes and minis?). But we're all pretty much entrenched in that PC architecture. IBM of course lost control of the market to the clones and their attempt to close up the architecture failed miserably (MCA - micro channel architecture in the PS/2). But they did reap a lot of licence fees from the clone makers during that time (via patents on the technology) and I suspect they would still be doing so if they hadn't tried to close the market up, thereby alienating the clone makers and forcing them to devise new alternate architectures.

    Open platforms can be scary for the provider but if you hold your nerve, as we are with our open platform at Talis, then the rewards can be immense.

    Permalink: http://blog.iandavis.com/2007/01/what-is-an-open-platform/


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